I was the first fully dedicated Audio Designer brought on to Project Natal, later known as Kinect. As Audio Lead, it was my job to make sure that all of the games we were making sounded great. As part of this effort, I created a scalable architecture in the Wwise audio engine, created and communicated implementation standards for external studios, and guided internal audio efforts. Some specific examples of my work include building a reactive music system, as well as designing and building a user-generated voice modulation system used in the living statue feature. Kinect Adventures is the top-selling XBox360 game of all time with over 22 million units sold, and 35 million Kinect cameras sold.