Kinect Star wars was one of the most complex projects I've ever worked on. We had about 7 or 8 studios all contributing content at one point. My involvement started off with building the first audio prototypes of the light saber, and then I went on to work on designing the speeder bike audio, building a universal physics audio system (around 2000 SFX) and implementing audio for all in-game cinematics. Towards the end of the project, I was supervising the work of 17 people.