Adam Smith-Kipnis

Kinect Fun Labs

Timeline
3 months

Kinect Fun Labs was a 3 month effort to create a new set of lightweight experiences to showcase Kinect's capabilities. We took many of the early ideas that we'd had for experiences we wanted to create, and built them into bite-sized experiences. On Kinect Fun Labs, I supervised two contractors and taught them how to implement audio for Kinect using the Wwise Audio Engine and Unreal Game Engine.

I enjoy speaking about technology and its potential.

Selected engagements:

Interested in working together? Let’s connect.
Adam presenting at a conference